/**
 * copyright 2014 by luobiliu
 *
 * @file:       PunchAudioEngine.h
 * @author:     luobiliu
 * @version:    1.0
 * @date:       2014-8-4
 *
 */

#ifndef __PUNCHAUDIOENGINE_H__
#define __PUNCHAUDIOENGINE_H__
#include "SimpleAudioEngine.h"
#include "cocos2d.h"

class PunchAudioEngine: public CocosDenshion::SimpleAudioEngine
{
public:
    void setBackgroundMusicVolume(float volume);
    void setEffectsVolume(float volume);
    
    static PunchAudioEngine* sharedEngine();
    
    void purge();
    bool init();
protected:
    PunchAudioEngine();
    ~PunchAudioEngine();

};

#endif /* __PUNCHAUDIOENGINE_H__ */

